2010-2011 General Catalog 
    
    Apr 18, 2024  
2010-2011 General Catalog [ARCHIVED CATALOG]

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GAME 1304 - Level Design


(3:2:4) Prerequisite : GAME 1303. This course is an introduction to the tools and concepts used to create levels for games and simulations. It incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. It includes utilization of toolsets from industry titles. Semester Hours: 3 Lecture Hours: 2 Lab Hours: 4



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